| 1. | Structure that represents the position of the light in world space 结构,表示光线在自然空间中的位置。 |
| 2. | A locator is a node that marks a position in world space 一个定位器是一个节点在世界坐标空间的标记的一个位置。 |
| 3. | Gets or sets the position of the light in world space , as specified by a 获取或设置光线在自然空间中的位置,该位置由 |
| 4. | Retrieves or sets the position of the light in world space , as specified by a 检索或设置光线在世界空间中的位置,该位置由 |
| 5. | Gets or sets the direction in which the light is pointing in world space , as specified by a 获取或设置光线在自然空间中所指的方向,该方向由 |
| 6. | During world space week ( october 4 - 10 ) , you may learn about some of space myths 在世界太空周( 10月4日? 10日)期间,你可能会了解到一些太空之谜。 |
| 7. | Retrieves or sets the direction in which the light is pointing in world space , as specified by a 检索或设置光线在世界空间中所指向的方向,该方向由 |
| 8. | The sampler info node provides the world space coordinates of the point being shaded within the sphere 第一,在球上的被着色点需要去从世界坐标转换到相对于球体的物体空间坐标。 |
| 9. | Depth is specified in world space for vertex fog , and in either device space 0 . 0 , 1 . 0 or world space for pixel fog 对于顶点雾化,在世界坐标空间指定深度;对于像素雾化,在设备坐标空间[ 0 . 0 , 1 . 0 ]或世界坐标空间指定深度。 |
| 10. | First , points being shaded within the sphere need to be converted from world space coordinates to object space coordinates relative to the sphere 第一,在球上的被着色点需要去从世界坐标转换到相对于球体的物体空间坐标。 |